Insane

Push your skills to the limit—Insane levels demand sharp reflexes, precise timing, and full focus from start to finish. Are you ready?

Insane is the final and toughest difficulty within Geometry Dash’s standard tier system before entering the world of Demons. As the sixth Tier 1 difficulty, Insane levels are notorious for blending intense speed, tight timings, and challenging sequences that border on Easy Demon territory. They're not for the faint of heart—but they’re also not impossible, making them a favorite proving ground for players honing their skills.

Key Information

  • Tier: 1 (Final Tier)
  • Stars: Typically 8 or 9
  • Known for: Harsh orb timings, tricky transitions, speed portals, tight spaces, and the need for memorization
  • Often requires: Practice Mode, strong muscle memory, and solid understanding of gameplay mechanics
  • Frequently debated: Many Insane levels are considered easier than some Easy Demons, creating overlap between the two difficulties

Main Levels

  • xStep – Introduces trickier timings and the first experience with the gravity portal.
  • Clutterfunk – Spaced-out sections, vertical gameplay, and early signs of memorization challenges.
  • Electrodynamix – Speed changes become intense here, with triple spikes and rapid orbs.
  • Fingerdash – Flashy, modern, and mechanically diverse, testing nearly all core skills in quick succession.

Featured User Levels

  • Lunar Abyss – A stunning, stylish Insane level that requires timing and confidence in fast-paced sections.
  • DorabaeBasic10 – Simple in appearance, deceptive in difficulty—this level highlights the sharp learning curve typical of Insane levels.