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Test your skills and unlock your potential—tackle Geometry Dash Levels 16–21 and conquer every twist, mode, and mechanic the game throws at you!
Overview of Geometry Dash Levels 16–21
In Geometry Dash, Levels 16 to 21 represent a major turning point in the Main Levels. These six stages aren’t just more difficult—they mark a full evolution of the game’s mechanics. Each level introduces new game modes or interactive elements, preparing players for advanced custom levels and the future of rhythm-based platforming. From controlling dual icons in Hexagon Force to mastering teleportation and the lightning-fast Spider gamemode in Fingerdash, this stretch of levels puts your reflexes, rhythm, and strategic thinking to the ultimate test.
Analyzing Each Level
Level 16: Hexagon Force (Insane – 12 Stars)
Hexagon Force introduces the Dual Gamemode, requiring players to control two icons simultaneously. Asymmetrical cube and ball segments demand sharp coordination, while sloped blocks alter movement physics dramatically. Arrow pulsators and slow-speed portals add unpredictability, making it one of the most complex and gimmick-heavy main levels.
Level 17: Blast Processing (Harder – 10 Stars)
A welcome breather after Hexagon Force, Blast Processing introduces the Wave Gamemode in spacious, forgiving segments. Minimal use of manipulation portals keeps gameplay straightforward, while vibrant 3D decorations enhance the experience without adding confusion.
Level 18: Theory of Everything 2 (Demon – 14 Stars)
This level combines all previously learned mechanics into a brutal test of skill. Fading saws, invisible and fake slopes, and tight jump sequences require precision and memorization. A brief mini-wave segment at the end teases upcoming challenges.
Level 19: Geometrical Dominator (Harder – 10 Stars)
Despite its rating, this level introduces the Robot Gamemode along with moving objects, toggle triggers, and a memory-heavy dark section. The “Dark Part,” marked by hidden paths and glowing stars, is especially divisive among players due to its trial-and-error nature.
Level 20: Deadlocked (Demon – 15 Stars)
Arguably the most intense main level, Deadlocked introduces Teleportation Portals, green jump rings, and advanced trigger mechanics. Anti-gravity wave segments and a mid-level boss fight keep the difficulty consistently high, pushing even veteran players to their limits.
Level 21: Fingerdash (Insane – 12 Stars)
Fingerdash is the most feature-rich main level, debuting the Spider Gamemode, dash orbs, red and black orbs, and rotating hazards. The spider’s instant teleportation between surfaces demands split-second reactions, making this level a thrilling finale to the main series.
What Challenges You?
- Multitasking in Hexagon Force
- Precision tapping in Blast Processing
- Memorization and accuracy in Theory of Everything 2
- Mastering movement and triggers in Geometrical Dominator
- Navigating chaos in Deadlocked
- Reaction time and control in Fingerdash