Levels

Main levels in Geometry Dash are official stages with unique music, increasing difficulty, and new mechanics to test players' skills.

The 21 official levels in Geometry Dash (plus 4 platformer levels in *2.2*) are designed by RobTop Games to introduce mechanics and encourage players to explore community-made levels. Each is around 1 minute 30 seconds long, features three hidden coins, and gradually increases in difficulty.

List of Main Levels

  • Stereo Madness (⭐1, Easy) – Basic introduction to obstacles.
  • Back On Track (⭐2, Easy) – Introduces Jump Pads.
  • Polargeist (⭐3, Normal) – First use of Jump Orbs.
  • Dry Out (⭐4, Normal) – Introduces Upside-Down Portals.
  • Base After Base (⭐5, Hard) – Combines mechanics.
  • Can’t Let Go (⭐6, Hard) – Upside-down portal challenges.
  • Jumper (⭐7, Harder) – Teaches timing with multi-pillar jumps.
  • Time Machine (⭐8, Harder) – Introduces Mirror Portals & Triple Spikes.
  • Cycles (⭐9, Harder) – First Ball Gamemode level.
  • xStep (⭐10, Insane) – Introduces memorization and new orbs.
  • Clutterfunk (⭐11, Insane) – First Mini Portals, real challenge begins.
  • Theory of Everything (⭐12, Insane) – Introduces UFO Gamemode.
  • Electroman Adventures (⭐10, Insane) – Features Breakable Blocks.
  • Clubstep (⭐14, Demon) – Introduces Fading Blocks, first major challenge.
  • Electrodynamix (⭐12, Insane) – Introduces Speed Changes (arguably Demon-tier).
  • Hexagon Force (⭐12, Insane) – First Dual Gamemode.
  • Blast Processing (⭐10, Harder) – Introduces Wave Gamemode.
  • Theory of Everything 2 (⭐14, Demon) – Ultimate skill test.
  • Geometrical Dominator (⭐10, Harder) – Introduces Robot Gamemode & Moving Objects.
  • Deadlocked (⭐15, Demon) – Features Teleportation Portals, hardest official level.
  • Fingerdash (⭐12, Insane) – Introduces Spider Gamemode, Dash Orbs, Rotating Objects.
  • Dash (⭐12, Insane) – Introduces Swing Camera, Vertical Mode (added in *2.2*).
  • The Challenge (⭐3, Hard) – Unlocked via Vault code, shortest level (26 sec).