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Levels
Main levels in Geometry Dash are official stages with unique music, increasing difficulty, and new mechanics to test players' skills.
The 21 official levels in Geometry Dash (plus 4 platformer levels in *2.2*) are designed by RobTop Games to introduce mechanics and encourage players to explore community-made levels. Each is around 1 minute 30 seconds long, features three hidden coins, and gradually increases in difficulty.
List of Main Levels
- Stereo Madness (⭐1, Easy) – Basic introduction to obstacles.
- Back On Track (⭐2, Easy) – Introduces Jump Pads.
- Polargeist (⭐3, Normal) – First use of Jump Orbs.
- Dry Out (⭐4, Normal) – Introduces Upside-Down Portals.
- Base After Base (⭐5, Hard) – Combines mechanics.
- Can’t Let Go (⭐6, Hard) – Upside-down portal challenges.
- Jumper (⭐7, Harder) – Teaches timing with multi-pillar jumps.
- Time Machine (⭐8, Harder) – Introduces Mirror Portals & Triple Spikes.
- Cycles (⭐9, Harder) – First Ball Gamemode level.
- xStep (⭐10, Insane) – Introduces memorization and new orbs.
- Clutterfunk (⭐11, Insane) – First Mini Portals, real challenge begins.
- Theory of Everything (⭐12, Insane) – Introduces UFO Gamemode.
- Electroman Adventures (⭐10, Insane) – Features Breakable Blocks.
- Clubstep (⭐14, Demon) – Introduces Fading Blocks, first major challenge.
- Electrodynamix (⭐12, Insane) – Introduces Speed Changes (arguably Demon-tier).
- Hexagon Force (⭐12, Insane) – First Dual Gamemode.
- Blast Processing (⭐10, Harder) – Introduces Wave Gamemode.
- Theory of Everything 2 (⭐14, Demon) – Ultimate skill test.
- Geometrical Dominator (⭐10, Harder) – Introduces Robot Gamemode & Moving Objects.
- Deadlocked (⭐15, Demon) – Features Teleportation Portals, hardest official level.
- Fingerdash (⭐12, Insane) – Introduces Spider Gamemode, Dash Orbs, Rotating Objects.
- Dash (⭐12, Insane) – Introduces Swing Camera, Vertical Mode (added in *2.2*).
- The Challenge (⭐3, Hard) – Unlocked via Vault code, shortest level (26 sec).